Track Phase 10 scores without losing count of who's on which phase.
Add the players, then each round type the points still in each hand and check the box if that player completed their current phase. The page keeps the running score and which phase each person is on.
Add players
Each round, enter the point value of cards still in a player's hand (0 if they went out) and check the box if they completed their current phase. Mattel's Phase 10 instructions score cards still in hand as 5 points for each number card 1–9, 10 points for each number card 10–12, 15 points for each Skip, and 25 points for each Wild. Cards already laid down are not scored. This page adds the number you type; it does not count the cards for you.
Add players to start tracking.
Round 0
Scoreboard
Round history
The 10 phases
Related games tools
Notes on this tracker
- The tracker stops when any player completes Phase 10. Mattel's instructions say the first player to complete Phase 10 wins; the lower total score decides the game only when two or more players complete Phase 10 in the same round.
- Phase progress only advances when you check "Completed this phase" for that round.
- Nothing here is saved between visits — refreshing clears the game, same as the site's other live tools.
How the Phase 10 score keeper works
This page keeps a Phase 10 score sheet: who is on which phase, what each person has scored so far, and when someone finishes the last phase. It does not deal cards, it does not check that a phase was really completed, and it does not add up the cards in a hand. You type the points. You check the box if that player laid down their current phase.
How to use it. Put one name on each line. The form accepts two to eight names; extra lines past eight are ignored, and fewer than two names will not start a game. Tap Start game. Everyone begins on phase 1 with a score of zero. The ten phases listed on the page match the order in Mattel's Phase 10 instructions: two sets of three, then a set of three plus a run of four, and so on through a set of five plus a set of three. After a round, open Enter this round. For each player, type the points for cards still in that player's hand. Use zero if they went out. Check Completed this phase only if they laid down the phase they were on. Tap Add round. A checked player moves to the next phase. An unchecked player stays on the same phase and still receives the points you typed. The scoreboard sorts by lowest score, because a lower total is ahead during the game.
Worked example. Alice, Bob, and Dana start a game. In the first round Alice goes out and completed phase 1, so you enter 0 and check her box. Bob did not complete the phase. His hand is two number cards from 1 through 9 and one Skip. Mattel's sheet scores those as 5, 5, and 15, so you type 25 for Bob and leave his box unchecked. Dana completed the phase and has one Wild still in hand, which the same sheet scores as 25, so you type 25 and check her box. After Add round, Alice and Dana are on phase 2, Bob is still on phase 1, and the scores are Alice 0, Bob 25, Dana 25. Cards already played in a phase are not part of that total. Only what is left in the hand is.
Who wins. The tracker stops as soon as any player completes phase 10, including when more than one player does so on the same round. Mattel's instructions, on the Phase 10 sheet published by Mattel (the English text in the GKD74 instruction sheet), say the first player to complete Phase 10 wins. If two or more players complete Phase 10 in the same round, the player with the fewest total points wins, and a tie replays that phase. This page does not replay a tie for you. It shows the scores and stops. Read the completion note on the score rail, then settle a same-round tie from those totals.
Tips. Count the hand before you type. A Skip is 15 points on that sheet, not 10, and a number card from 1 through 9 is 5 points, not its face value. An earlier note on this page had those two values wrong; the note above the scoreboard now follows the Mattel sheet. Wilds are 25. Number cards 10 through 12 are 10 each. Reset game clears names, phases, and scores. Refreshing the tab does the same, because nothing is stored. This page is an independent score sheet. It is not affiliated with or endorsed by Mattel. If you only need plus-one and minus-one, the Score Counter is the simpler board.
Phase 10 score keeper FAQ
Does this page score the cards for me?
No. You add up the cards still in each hand and type that number. The page adds whatever you type to that player's running total.
What are the card points?
Mattel's Phase 10 instructions score cards still in hand as 5 points for each number card 1–9, 10 points for each number card 10–12, 15 points for each Skip, and 25 points for each Wild. Cards already laid down are not scored. A player who went out scores 0 for that round.
When does a player move to the next phase?
When you check Completed this phase for that round. Leaving the box unchecked keeps the player on the same phase, even if you also typed points for cards left in hand.
Who wins when someone finishes Phase 10?
Mattel's instructions say the first player to complete Phase 10 wins. If two or more players complete Phase 10 in the same round, the lower total score wins. This tracker stops when any player finishes Phase 10 and leaves a same-round tie for you to read off the scoreboard.
How many names can I add?
Two to eight. That limit belongs to this page. Fewer than two names will not start, and names past eight are dropped.
Is the game saved?
No. Reset game, refreshing, or closing the tab clears the names, phases, and scores.