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Live game helper

A dice table for the table you're actually at.

Choose a roll type, set any bonus, and tap Roll. Attack, ability check, saving throw, and initiative each roll a d20 and add your modifier. Damage rolls the dice you picked. A death save rolls one d20 and labels the result.

Environment

Shorter roll Longer roll
Roll to see the dice land here.
Last roll
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Pick a roll type and roll.

Roll breakdown

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Roll history

Why this page exists

  • The general dice roller covers fast math; this page is built for actually sitting at the table during a session.
  • Environment scenes make the tray feel like part of the moment instead of a bare calculator.
  • Roll types match the core d20 rolls you actually make at the table — attack, damage, ability check, saving throw, initiative, and death save.

How the D&D dice table works

This page rolls the dice for a tabletop session and shows the total. The environment buttons (Tavern, Forest, Volcano, and the rest) only change the scene behind the dice. They do not change the numbers. The roll type does change the numbers, because each type asks for a different pool and then adds the modifier you typed, or skips the modifier when the roll does not use one.

How to use it. Pick a scene if you want one. Pick a roll type. For an attack, ability check, saving throw, or initiative, type the bonus in the modifier field. The label on that field changes with the roll type, but it is the same number: it is added to the d20 that is kept. Advantage rolls two d20s and keeps the higher. Disadvantage rolls two d20s and keeps the lower. Normal rolls one d20. Ability checks and saving throws also ask which ability the roll is for, and that name is written into the result line. Damage hides the d20 controls and instead asks for a die type, how many of that die, and a damage bonus. A death save hides the modifier and the advantage control and rolls one d20. The Shorter roll / Longer roll slider changes how long the dice take to settle. It does not change the result. Recent rolls are listed under Roll history, and the oldest entries drop off as new ones are added.

Worked example. Set the roll type to Attack, leave Advantage / Disadvantage on Normal, and set Attack bonus to 5. Tap Roll. The page rolls one d20 and adds 5. If that d20 shows 12, the total is 17, and the breakdown line reads the d20 and then the modifier. Switch Advantage / Disadvantage to Advantage and roll again. The page rolls two d20s. If they show 12 and 4, it keeps 12, then adds the bonus, for the same total of 17. The breakdown names both faces and which one was kept. A kept 20 is labeled Natural 20, and a kept 1 is labeled Natural 1, on attack, check, save, and initiative. Damage does not use that label. Set Damage to two d6 with a damage bonus of 3. If the dice show 4 and 6, the total is 4 + 6 + 3, which is 13.

Death saves, as this page labels them. A death save does not add a modifier. A 20 is labeled Critical success, a 1 is labeled Critical failure, a result of 10 or higher is labeled Success, and anything lower is labeled Failure. The page does not count successes and failures toward three, and it does not apply damage or healing. You still mark those on your character sheet.

Tips. Read the Roll breakdown, not only the big total. That is where advantage shows both dice and which one was kept. The scene is cosmetic, so a Forest roll and a Tavern roll with the same settings follow the same math. If you want a plain pool without roll types or scenes, use the Tabletop Dice Roller, which has one-tap presets for common dice games and a custom mix of polyhedral dice. This page does not store the session. Refreshing clears the history. This page is an independent dice roller. It is not affiliated with or endorsed by the owners of Dungeons & Dragons.

D&D dice table FAQ

Does the environment change the roll?

No. Tavern, Forest, and the other scenes change the backdrop only. The roll type, the modifier, and advantage or disadvantage decide the numbers.

How does advantage work on this page?

Advantage rolls two d20s and keeps the higher one, then adds your modifier. Disadvantage rolls two d20s and keeps the lower one, then adds your modifier. Normal rolls a single d20.

What does a death save show?

One d20, with no modifier. A 20 is labeled Critical success, a 1 is labeled Critical failure, 10 or higher is Success, and below 10 is Failure. The page does not track a running count of successes and failures.

Does damage roll a d20?

No. Damage rolls the die type and the count you set, then adds the damage bonus. The advantage control is hidden for that roll type.

Are the rolls saved?

Only in the Roll history on this tab. Refreshing or closing the page clears them. The history also drops the oldest lines as you keep rolling.